Sword of Ozarr
Sword of Ozarr is a tiny, Space Opera-themed platformer game made with Unity.
In 2014, I had barely touched Unity, but I really wanted an excuse to make something small and relatively complete. So, my partner Laura and I took a week off and spent it making a small game together.
In five days the structure of Sword of Ozarr was mostly there, but it the lacked polish we had hoped for: complete level design, important game states, bad guy animations, start screen, sound and music, xbox controller mapping, and an ending.
It felt a shame to stop there, so I invested some free time adding the polish and tuning the game over the next month or so.